Geometry
Split to Centred Instances
Same as Split to Instances
, but with the origin point of the instance being the calculated Centroid
for each Group ID
. The Selection
determines the points which contribute to the Centroid
calculation, but all points are still offset and split into their instances
Outputs
Description | Socket |
---|---|
The points that have been split into their instances | Instances |
Inputs
Socket | Default | Description |
---|---|---|
Geometry |
None | The input geometry containing points |
Selection |
True | Selected points will be used to calculate centre point for Instance |
Group ID |
0 | The Group ID which will determine how the points are split into their different instances |
Centre on Selection
Offsets the input points so that their calculated Centroid
is on the world origin. If the Group ID
input is used this offset is applied on a per-group basis. If the selection is used, only the selected points contribute towards the calculation of the centroid, but all points are still moved
Outputs
Description | Socket |
---|---|
Atoms that have been moved to object origin based on their group’s calculated centroid | Atoms |
The calculated vector offset that was applied to the points | Offset |
Inputs
Socket | Default | Description |
---|---|---|
Atoms |
None | Atomic geometry that contains vertices and edges |
Selection |
True | Selection within the groups to calculate the centroid for, which then affects all other points in the group |
Group ID |
0 | Optionally centre the points separately for each group based on the Group ID input |
Separate First Point
Separate the first point for each Group ID
and return only those points. Optionally sort by the Group ID
as well
Separate out the first point for each group in the Group ID
Outputs
Description | Socket |
---|---|
Geometry |
Inputs
Socket | Default | Description |
---|---|---|
Geometry |
None | |
Sort |
True | Sort by Group ID after separating |
Group ID |
0 |
Primitive Arrow
A simple arrow geometry
Outputs
Description | Socket |
---|---|
Geometry |
Inputs
Socket | Default | Description |
---|---|---|
Vertices |
6 | |
Value |
[0.8, 0.8, 0.8, 1.0] | |
Material |
None | Material to apply to the resulting geometry |
Primitive Gimbal
A 3-axis gimbal made of Primitive Arrow
s, useful for visualisation and debugging
Outputs
Description | Socket |
---|---|
Geometry |
Inputs
Socket | Default | Description |
---|---|---|
Vertices |
6 | |
X |
[0.624, 0.01, 0.063, 1.0] | |
Y |
[0.076, 0.624, 0.084, 1.0] | |
Z |
[0.0, 0.001, 0.624, 1.0] | |
Material |
None | Material to apply to the resulting geometry |